Patch notes 1.1.0


News:

  • Cover image changed.
  • Added an animation for the stars at the end of maps.
  • Revamped the final menu to have more animation.
  • Added sound to the final menu to accompany the animation.
  • Added a visual update when you choose the units, now it gets highlighted to locate it easier.
  • The transition has been remade, making the change more soft and adding an animation to it.
  • New sound effect has been added and changed.
  • Added minimaps to kingdoms 3, 4 and 5.
  • If the harder difficulty is chosen the minimaps are disabled.
  • Improved the sound of troops updating.
  • Added two new skins to each unit: 
    • Soldier “Dorwulf”: 
    • Soldier “Pirate” : 
    • Skeletal dogs Hound “Blaquiturix” : 
    • Skeletal dogs “Blade”:  
    • Emaciated “Orc”:
    • Emaciated “Subordinate”:
    • Standard bearer “Orc”:
    • Standard bearer “Snow white”: 
    • Knight “Prince IV”: 
    • Knight “Commander”:
    • Banshee “Crooked King”: 
    • Banshee “Cultist”:
    • Bothworlder “Three faces”:
    • Bothworlder “Void”:
    • Mass “Troll”: 
    • Mass “Stewpot”:
    • Reaper “Dark one”:
    • Reaper “Lamp”:
    • Observer “Medusa”:
    • Observer “Octopus”: 
    • Necromancer “The white” 
    • Necromancer “Druid” 
  • New unit, the Dragon, this one can be acquired once you conquer the last capital.
  • The reaper now counts as 4 units to conquer a building.
  • The mass counts as 4 units to conquer a building. The small one 2, and the mini as 1.
  • The cards now can be acquired without having the units to fill them. Besides, you can start a map without having every troop.
  • Added sound to each spell.


Changes:

  • Improvement to the tutorial map(Lonely Night Mountain Foothills).
  • Improvement to the tutorial map(Two fields).
  • Improvement to the tutorial map(Union Forest).
  • Improvement to the tutorial map(Brute’s Forest).
  • Improvement to the tutorial map(Helta rivers).
  • Improvement to the tutorial map(The Confluence)
  • Visual improvement to the tutorial map(Unique Harbour)


Fixed bugs:

  • The skull of "Horn island" was under the terrain border.
  • The skull of "The Rhodes" was under the terrain border.
  • Sometimes the shield from the spell and the from the lumberjack were hanging after the death of a troop.
  • The defense “trench” was blurred when the map started.
  • The camera of skill tree were moving more that it needed(There was a kind of space to the sides)
  • The cards that got smaller or bigger if you zoomed in or out while the cards change(spell to troops and troops to spell)  
  • Sometimes, with specific conditions, the purchases on the skill tree could stay locked.
  • Sometimes the spell upgrades were already acquired.
  • In some maps the roads were poorly defined.
  • In some maps some floor parts were placed wrong.
  • The “bridges” on the small rivers sometimes could be seen over the troops and other decorations.
  • The difficulty button in options sometimes had an error.
  • If you win the six capital in “hard” the achievements of difficulty “easy” and “normal” weren’t unlocked.
  • Some skins of the Standard bearer didn’t have death animation.
  • The troop’s hitbox sometimes received more hits than it was meant to.
  • The shadows of some troops didn’t appear as they should.
  • The updates of conquering a build that could crash the game.
  • Sometimes the upgrade number was corrupted, giving errors to the system of difficulty and their achievements.
  • The music in the intro and some other occasions didn’t play.
  • One of the conquerabled buildings of the second kingdom’s capital was conquered by itself.

Files

countless_army_1.1.0_gold.zip 168 MB
63 days ago
countless_army_1.1.0_demo.zip 168 MB
63 days ago

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